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FPS Prototype
For this project I was set the task of using Unreal Engine to create a first person shooter game. For this project I was told to use as little Blueprint as possible. During this project I learned how to use interfaces in C++ code to get different scripts to communicate with each other as well as how to use behaviour trees to create AI.
Platform:
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PC
Software Used:
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Unreal Engine
Duration: 8 Weeks
Team Size: 1
Role(s):
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Level Designer
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Mechanic Developer
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Researcher
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