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FPS Prototype

For this project I was set the task of using Unreal Engine to create a first person shooter game. For this project I was told to use as little Blueprint as possible. During this project I learned how to use interfaces in C++ code to get different scripts to communicate with each other as well as how to use behaviour trees to create AI.

Platform:

  • PC

Software Used:

  • Unreal Engine

Duration: 8 Weeks

Team Size: 1

Role(s):

  • Level Designer

  • Mechanic Developer

  • Researcher

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